After tweaking around with some Nvidia settings, I managed to get to a nice 30FPS when seeing an avatar in-building, and 45FPS when outside, which was GREAT for a minimum requirements PC! (NOTE: This does NOT include WindLight, reflection water, or ripple water enabled.) But, the objects seem to flicker… Well, must be because I moved the “Quality versus Performance” meter to “Performance”, rather than the normal “High Quality”. After moving it to the “Quality” spot, I got the same results, no flicker, but my network and viewer are unstable again. I’ll check again tomorrow.
Adding ripple water to the batch, lowers the FPS by about 5-7 frames to 23-25, but when enabling WindLight, I poof right down to 3-5. Argh!
I’ll tweak with it tomorrow as well, I wanna see how far I can get with it… ![]()




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