I have been around the net, looking for “open simulators”, other than the one for Second Life. I found one for World of Warcraft, and one even for Habbo Hotel. Both run very smoothly, especially the World of Warcraft one even with up to 10 people, while playing. Both do basically nothing, but save variables. The World of Warcraft “Ascent” server only saves locations, calculates damage, and sends other objects’ (monsters, players, NPCs [non-playable characters]… etc.) locations and stats. People’s clients do all the physical thinking. Second Life should get that
.
The Habbo Hotel “Debbo” server, works pretty nicely, and is VERY stable. I’m building a sky city in there, and a single-player mode called “Habbo Hotel: Living in the Metaverse” (Sorry, Dan!
), though the quests part is kinda tricky.
In the end, I see OpenSim still hasn’t reached a nice landmark where it can be used with up to 3,000 people per-realm like the World of Warcraft Ascent server can
. Linden should REALLY release the code, or at least optimize it further. Now with Havok 4, they can make regions much bigger, even increase their size by their current size! (current * current = current2). I still haven’t got to that part where i’ll take photos from WoW for my blog logo and Flickr, but I will, soon…
Oh, and did I mention i’m setting up a World of Warcraft server for Israeli players? You’d have to apply for membership though. Sorry! (Plus, no addicted 24-hours-gaming-per-day gamers!).